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Speed of development

Engineering, Delivery, Quality, AI3 min read

The pressure: ship faster

I’ve heard multiple times (in multiple companies) that we need to ship faster.

It usually comes packaged as:

  • improve our TTM (Time to Market)
  • improve TTV (Time to Value)
  • and of course… “let’s break silos”

I’m not against any of these goals. They’re valid. The problem is what we often optimize first.

The default “solution”: write code faster

The typical response is:

  • speed up development (as in: how fast developers write code)
  • automate tests and make pipelines stable

This is fine. It’s also the easiest thing to measure and the easiest thing to fund.

But it’s rarely the biggest lever.

A simple math check: where is the time actually spent?

If pure “coding time” is 10% of your end-to-end TTM, then even doubling development speed gives you ~5% improvement overall.

That might be a win.

But is it the win that fixes the real problem? Usually not.

What often happens instead:

  • we produce more change faster
  • the system becomes harder to understand
  • quality starts to slip
  • the org burns time on coordination, rework, incidents, and “why did we build this?”

Speed is nothing without control

The AI era makes this tension sharper.

AI will help generate a lot of code. But generated code can be:

  • subtly wrong
  • untested
  • inconsistent with the architecture
  • hard to maintain

So if we want speed, we need control. Not control as in bureaucracy — control as in feedback loops, clarity, and quality gates that actually work.

The real levers live across the whole SDLC

If you want to improve TTM/TTV meaningfully, look at the full SDLC:

  • idea → decision
  • decision → design
  • design → implementation
  • implementation → verification
  • verification → release
  • release → adoption → value

In many teams, the biggest delays are not in writing code.

They’re in:

  • unclear priorities
  • late feedback
  • dependencies between teams
  • rework caused by wrong assumptions
  • “done” that isn’t actually usable

What’s important (and harder)

1) A good roadmap and a clear vision

Speed without direction is just motion.

If the roadmap changes every week, or if the vision isn’t clear, then faster development just means faster thrashing.

2) Everyone understands the business

This is the part we often skip.

If engineers (and product, and QA, and design) don’t understand:

  • how the company makes money
  • what generates revenue
  • what reduces cost or risk

then “ship faster” becomes a generic mantra, not a strategy.

3) Align tech with business

Alignment is not a slide deck. It’s a daily habit:

  • choosing what not to build
  • reducing accidental complexity
  • making tradeoffs explicit
  • paying for quality where it protects revenue

4) Make sure it works as expected

Quality isn’t the enemy of speed.

Quality is what prevents speed from turning into rework.

This is where automation matters:

  • reliable CI pipelines
  • tests that catch meaningful regressions
  • fast feedback (locally and in CI)
  • stable environments
  • good observability in production

Using AI properly is now part of engineering quality

If AI accelerates code creation, then the bottleneck shifts to:

  • review
  • verification
  • integration
  • maintenance

Using AI tools properly means:

  • having clear standards (architecture, testing, security)
  • reviewing for correctness, not just style
  • treating “it compiles” as a starting point
  • building guardrails so mistakes are cheap to catch

Closing thoughts

Yes, we should make development faster.

But if you want better TTM/TTV, focus on the whole system:

  • direction (vision + roadmap)
  • alignment (business + tech)
  • control (quality + feedback loops)

Otherwise you’ll just ship faster… to the wrong place.

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